#pragma once
#include "UIStage.h"

class UIManager
{
private:
	std::map<int, UIStage*> m_UIStageMap;

public:
	void StageRun(int index);

	void InsertUIStage(int index, UIStage* pUIStage);

	void Release();
	
public:
	UIManager(void);
	~UIManager(void);
};
